QuickStart Engine (3D Game Engine for XNA 4.0)
To download the engine, or demo, click 'Downloads' tab at the top of the pageThe QuickStart Engine is designed to make it easy to get your 3D XNA project off the ground, by taking care of the framework for you, like physics, rendering, input, cameras, particles, GUI, etc. The engine is stable but still in a beta phase, lacking animation support and a level editor at the moment.
Developing games with the QuickStart Engine is completely free. Both
Visual Studio C# 2010 Express and
XNA are free to download and use, as well as this engine, which is open-source.
Feel free to
send us screenshots of your project, we love to see what people can get out of the engine. Also, with your permission, we may post your screenshot with a link to your website.
Buoyancy and Density physics
In-game GUI (using Nuclex GUI Framework with some custom enhancements)
Model texturing, normal mapping, particle emitters, and shadow mapping
Water with reflection, refraction, and shoreline detection
Screenshots
- Click here for screenshots (56k warning, large images in this section)
Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics
A debug display for physics meshes. Especially useful for invisible triggers