<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>QuickStartEngine Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=Home</link><description>QuickStartEngine Wiki Rss Description</description><item><title>Updated Wiki: Documentation</title><link>http://quickstartengine.codeplex.com/documentation?version=3</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Getting Started with XNA QuickStart&lt;/h1&gt;
The tutorial document goes over how to get started quickly using the QuickStart Engine.&lt;br /&gt;&lt;br /&gt;&lt;a href="javascript:window.location.href='http://quickstartengine.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=90075';"&gt;v0.20 or newer &amp;#40;MS Word Viewer 97-2003 format&amp;#41;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sat, 31 Oct 2009 05:53:48 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Documentation 20091031055348A</guid></item><item><title>Updated Wiki: Documentation</title><link>http://quickstartengine.codeplex.com/documentation?version=2</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Getting Started with XNA QuickStart&lt;/h1&gt;
The tutorial document goes over how to get started quickly using the QuickStart Engine.&lt;br /&gt;&lt;br /&gt;&lt;span class="unresolved"&gt;Cannot resolve file macro, invalid file name or id.&lt;/span&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sat, 31 Oct 2009 05:53:34 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Documentation 20091031055334A</guid></item><item><title>Updated Wiki: Documentation</title><link>http://quickstartengine.codeplex.com/documentation?version=1</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Getting Started with XNA QuickStart&lt;/h1&gt;
The tutorial document goes over how to get started quickly using the QuickStart Engine.&lt;br /&gt;&lt;br /&gt;&lt;span class="unresolved"&gt;Cannot resolve file macro, invalid file name or id.&lt;/span&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sat, 31 Oct 2009 05:52:55 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Documentation 20091031055255A</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=81</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA)&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab.&lt;/b&gt; Don't bother with the 'Source Code' tab, it only contains patches to the source, which are older than the most recent download.&lt;br /&gt;&lt;br /&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83729" alt="physDebugSm.jpg" title="physDebugSm.jpg" /&gt;&lt;br /&gt;You can see the debug display for physics meshes. Especially useful for invisible triggers.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participate in Engine updates&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;
&lt;li&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Wed, 16 Sep 2009 01:57:24 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090916015724A</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=80</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA)&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab.&lt;/b&gt; Don't bother with the 'Source Code' tab, it only contains patches to the source, which are older than the most recent download.&lt;br /&gt;&lt;br /&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participate in Engine updates&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;
&lt;li&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Tue, 15 Sep 2009 17:11:27 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090915051127P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=79</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab.&lt;/b&gt; Don't bother with the 'Source Code' tab, it only contains patches to the source, which are older than the most recent download.&lt;br /&gt;&lt;br /&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participate in Engine updates&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;
&lt;li&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Tue, 15 Sep 2009 05:47:58 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090915054758A</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=78</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab.&lt;/b&gt; Don't bother with the 'Source Code' tab, it only contains patches to the source, which are older than the most recent download.&lt;br /&gt;&lt;br /&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;
&lt;li&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Tue, 15 Sep 2009 03:50:31 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090915035031A</guid></item><item><title>Updated Wiki: Code Guidelines</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code Guidelines&amp;version=4</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Coding standards and guidelines&lt;/h1&gt;
Please review the &lt;a href="javascript:window.location.href='http://quickstartengine.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=20696';"&gt;coding standards and guidelines document&lt;/a&gt; before you begin any changes to the engine that you wish to submit. Thank you.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Mon, 14 Sep 2009 20:23:54 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Code Guidelines 20090914082354P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=77</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;
&lt;li&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Mon, 14 Sep 2009 19:11:50 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090914071150P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=76</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the download section at the top-right of this section, or click on the 'Downloads' tab.&lt;/b&gt;&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase, but is still very useful.&lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;
If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Mon, 14 Sep 2009 19:09:20 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090914070920P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=75</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;*To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab.&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase, but is still very useful.&lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;
If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Mon, 14 Sep 2009 13:23:31 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090914012331P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=74</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;*To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab.&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase. You will need to download XNA 3.1 in order to use this engine.&lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. Please feel free to post any questions or comments there.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;
If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Mon, 14 Sep 2009 13:22:17 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090914012217P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=73</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;*To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab.&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase. You will need to download XNA 3.1 in order to use this engine.&lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;Fun with physics, QuickStart Engine uses the JigLibX Physics Engine for its physics.&lt;br /&gt;
&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Discussions&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;To check out discussion about the engine simply click the 'Discussions' tab near the top of the page.&lt;/li&gt;
&lt;li&gt;If you have any questions about using the engine, or any other engine questions, feel free to ask in the Discussions section.&lt;/li&gt;
&lt;li&gt;Also, there is a &lt;a href="http://forums.xna.com/thread/23048.aspx" class="externalLink"&gt;QuickStart thread&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; in the XNA Creator's Club forums.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 13 Sep 2009 23:42:23 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090913114223P</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=72</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;*To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab.&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase. You will need to download XNA 3.1 in order to use this engine.&lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=83234" alt="funWithBlocksSm.jpg" title="funWithBlocksSm.jpg" /&gt;&lt;br /&gt;
&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Discussions&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;To check out discussion about the engine simply click the 'Discussions' tab near the top of the page.&lt;/li&gt;
&lt;li&gt;If you have any questions about using the engine, or any other engine questions, feel free to ask in the Discussions section.&lt;/li&gt;
&lt;li&gt;Also, there is a &lt;a href="http://forums.xna.com/thread/23048.aspx" class="externalLink"&gt;QuickStart thread&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; in the XNA Creator's Club forums.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 13 Sep 2009 08:05:15 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090913080515A</guid></item><item><title>Updated Wiki: Getting Started Tutorial</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting Started Tutorial&amp;version=5</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;Getting Started with XNA QuickStart&lt;/h1&gt;
The tutorial document goes over how to get started quickly using the QuickStart Engine.&lt;br /&gt;&lt;br /&gt;&lt;a href="javascript:window.location.href='http://quickstartengine.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=83233';"&gt;v0.20 or newer &amp;#40;MS Word Viewer 97-2003 format&amp;#41;&lt;/a&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 13 Sep 2009 08:01:14 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Getting Started Tutorial 20090913080114A</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=71</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;*To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab.&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase. You will need to download XNA 3.1 in order to use this engine.&lt;br /&gt;
&lt;h3&gt;QuickStart Engine Forum&lt;/h3&gt;Our forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Discussions&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;To check out discussion about the engine simply click the 'Discussions' tab near the top of the page.&lt;/li&gt;
&lt;li&gt;If you have any questions about using the engine, or any other engine questions, feel free to ask in the Discussions section.&lt;/li&gt;
&lt;li&gt;Also, there is a &lt;a href="http://forums.xna.com/thread/23048.aspx" class="externalLink"&gt;QuickStart thread&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; in the XNA Creator's Club forums.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 13 Sep 2009 07:59:07 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090913075907A</guid></item><item><title>Updated Wiki: screenshots</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots&amp;version=5</link><description>&lt;div class="wikidoc"&gt;&lt;ul&gt;&lt;li&gt;Upcoming v0.2&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;span class="unresolved"&gt;Cannot resolve image macro, invalid image name or id.&lt;/span&gt;&lt;br /&gt;Firing a sphere into a stack of blocks. The blue boxes are areas acting as 'anti-gravity' to stir things up a bit. :)&lt;br /&gt;&lt;br /&gt;&lt;span class="unresolved"&gt;Cannot resolve image macro, invalid image name or id.&lt;/span&gt;&lt;br /&gt;We've included the physics debug viewer that JibLibX is using in their samples. Especially handy with invisible trigger volumes.&lt;br /&gt;&lt;br /&gt;&lt;span class="unresolved"&gt;Cannot resolve image macro, invalid image name or id.&lt;/span&gt;&lt;br /&gt;View terrain quad-tree bounding boxes.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 13 Sep 2009 07:03:37 GMT</pubDate><guid isPermaLink="false">Updated Wiki: screenshots 20090913070337A</guid></item><item><title>Updated Wiki: Home</title><link>http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=70</link><description>&lt;div class="wikidoc"&gt;&lt;h1&gt;QuickStart Engine (3D Game Engine for XNA )&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab. For the latest source code, click on the 'Source Code' tab at the top of the page.  Note that the latest change set in the 'Source Code' tab is work-in-progress code and may not be as stable as the released source code.  For the latest stable code, please see the 'Releases' tab.&lt;/b&gt;&lt;br /&gt;
&lt;h3&gt;Welcome to the QuickStart Engine Community Project&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase. You will need to download XNA 3.0 in order to use this engine.&lt;br /&gt;
&lt;h3&gt;Our forums have moved!&lt;/h3&gt;We no longer use CodePlex for our forums, our new forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. We'll be moving source control and downloads to SourceForge (likely) soon. CodePlex unfortunately has an inadequate way of handling source versioning, and so we must find something that will support it better. We will be leaving this site here for downloads and reference.&lt;br /&gt;
&lt;h3&gt;Screenshots&lt;/h3&gt;&lt;ul&gt;&lt;li&gt;Click here for &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=screenshots"&gt;screenshots&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;

&lt;h3&gt;A free, open-source, easy to use engine&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Some of this is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. &lt;br /&gt;If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt;
&lt;h2&gt;Getting Started&lt;/h2&gt;Please visit the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Getting%20Started%20Tutorial"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt;
&lt;h2&gt;Participation&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;
&lt;li&gt;Also, please read over the &lt;a href="http://quickstartengine.codeplex.com/Wiki/View.aspx?title=Code%20Guidelines"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;&lt;/ul&gt;

&lt;h2&gt;Discussions&lt;/h2&gt;&lt;ul&gt;&lt;li&gt;To check out discussion about the engine simply click the 'Discussions' tab near the top of the page.&lt;/li&gt;
&lt;li&gt;If you have any questions about using the engine, or any other engine questions, feel free to ask in the Discussions section.&lt;/li&gt;
&lt;li&gt;Also, there is a &lt;a href="http://forums.xna.com/thread/23048.aspx" class="externalLink"&gt;QuickStart thread&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; in the XNA Creator's Club forums.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=19619" alt="XNAtemplate015Sml2.jpg" title="XNAtemplate015Sml2.jpg" /&gt;&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=19617" alt="XNAtemplate016Sml.jpg" title="XNAtemplate016Sml.jpg" /&gt;&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=19618" alt="XNAtemplate015Sml.jpg" title="XNAtemplate015Sml.jpg" /&gt;&lt;br /&gt;&lt;img src="http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;DownloadId=19620" alt="XNAtemplate014Sml.jpg" title="XNAtemplate014Sml.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Click the releases tab to grab whichever version of the engine you'd like, remember, the original engine framework ended with version 0.182b. Anything beyond that is the new framework. The two are not compatible, but we're leaving the old version up until the newer framework covers all the features from the old one.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 13 Sep 2009 06:59:56 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090913065956A</guid></item><item><title>Updated Wiki: Getting Started Tutorial</title><link>http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=Getting Started Tutorial&amp;version=4</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
Getting Started with XNA QuickStart
&lt;/h1&gt; &lt;br /&gt;The tutorial document goes over how to get started quickly using the QuickStart Engine.&lt;br /&gt; &lt;br /&gt;Tutorials:&lt;br /&gt;&lt;a href="javascript:window.location.href='http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=53914';"&gt;v0.195 or newer (MS Word 2007 format)&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:window.location.href='http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=53914';"&gt;v0.195 or newer (MS Word 97-2003 format)&lt;/a&gt;&lt;br /&gt;&lt;a href="javascript:window.location.href='http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=20694';"&gt;v0.16-182b (MS Word 97-2003 format)&lt;/a&gt;&lt;br /&gt;
&lt;/div&gt;</description><author>LordIkon</author><pubDate>Sun, 04 Jan 2009 20:56:12 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Getting Started Tutorial 20090104085612P</guid></item><item><title>Updated Wiki: Home</title><link>http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=Home&amp;version=69</link><description>&lt;div class="wikidoc"&gt;
&lt;h1&gt;
QuickStart Engine (3D Game Engine for XNA )
&lt;/h1&gt;&lt;b&gt;To download the engine, click the engine link in the current release section at the top-right of this section, or click on the 'Releases' tab. For the latest source code, click on the 'Source Code' tab at the top of the page.  Note that the latest change set in the 'Source Code' tab is work-in-progress code and may not be as stable as the released source code.  For the latest stable code, please see the 'Releases' tab.&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Welcome to the QuickStart Engine Community Project
&lt;/h3&gt;The QuickStart Engine is an engine designed to allow a programmer to get a 3D game started in XNA Game Studio as quick as possible. The engine is still in early development phase, and wouldn't technically meet the definition of Engine at this point. You will need to download XNA 2.0 in order to use this engine.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Our forums have moved!
&lt;/h3&gt;We no longer use CodePlex for our forums, our new forum location is here: &lt;a href="http://xnaquickstart.freeforums.org/portal.php" class="externalLink"&gt;http://xnaquickstart.freeforums.org/portal.php&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;. We'll be moving source control and downloads to SourceForge (likely) soon. CodePlex unfortunately has an inadequate way of handling source versioning, and so we must find something that will support it better. We will be leaving this site here for downloads and reference.&lt;br /&gt; &lt;br /&gt;&lt;h3&gt;
Two versions of the engine??
&lt;/h3&gt;&lt;ul&gt;
&lt;li&gt;The original engine is the one you'll currently see in the screenshots and videos, any version up to v0.182b uses the original engine. The new engine is v0.19 and higher, please be aware that at this time the new engine has just as many, but different features. Many of the original engine features will be included in the new engine, but the new engine will have so much more, read about the &lt;b&gt;&lt;a href="http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=new%20engine&amp;amp;referringTitle=Home"&gt;new engine&lt;/a&gt;&lt;/b&gt; for more details!&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;h3&gt;
Screenshots
&lt;/h3&gt;&lt;ul&gt;
&lt;li&gt;Click here for &lt;a href="http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=screenshots&amp;amp;referringTitle=Home"&gt;screenshots&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;h3&gt;
A free, open-source, easy to use engine
&lt;/h3&gt;The QuickStart Engine is designed to make it easier to get a 3D XNA project off the ground, by taking care of the framework for you, like physics, animation, rendering, etc. Much is still lacking, but the point in having a community project is that anyone can pick it up and add to the engine, or optimize what is already there. Of course there will be moderation of the versions to keep them in line with the original vision. If were lacking any functionality, we'll either be working on it, or someone from the community can join in and help. In case you're new to CodePlex, note that you don't need to be a member of this project to participate in discussions, and add or vote on issues. If you'd like to know what type of membership is required for specific things, &lt;a href="http://www.codeplex.com/QuickStartEngine/People/ProjectRoles.aspx" class="externalLink"&gt;check here&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;.&lt;br /&gt; &lt;br /&gt;Here is a &lt;a href="http://www.youtube.com/watch?v=Jd_cC6AANes" class="externalLink"&gt;3m:22s video of QuickStart v0.17&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; which shows some of its features.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Getting Started
&lt;/h2&gt;Please visit the &lt;a href="http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=Getting%20Started%20Tutorial&amp;amp;referringTitle=Home"&gt;Getting Started Tutorial&lt;/a&gt; for information on how to get up and running with the engine. Note the engine comes with a working sample already if you just want to start it up and play around.&lt;br /&gt; &lt;br /&gt;&lt;h2&gt;
Participation
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;If you would like to participate in the project, are motivated, and feel you may have something to contribute, just ask in the discussions section.&lt;/li&gt;&lt;li&gt;Also, please read over the &lt;a href="http://www.codeplex.com/QuickStartEngine/Wiki/View.aspx?title=Code%20Guidelines&amp;amp;referringTitle=Home"&gt;Code Guidelines&lt;/a&gt; for the project before submitting any changes or additions. Thank you :)&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;h2&gt;
Discussions
&lt;/h2&gt;&lt;ul&gt;
&lt;li&gt;To check out discussion about the engine simply click the 'Discussions' tab near the top of the page.&lt;/li&gt;&lt;li&gt;If you have any questions about using the engine, or any other engine questions, feel free to ask in the Discussions section.&lt;/li&gt;&lt;li&gt;Also, there is a &lt;a href="http://forums.xna.com/thread/23048.aspx" class="externalLink"&gt;QuickStart thread&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt; in the XNA Creator's Club forums.&lt;/li&gt;
&lt;/ul&gt; &lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=19619" alt="XNAtemplate015Sml2.jpg" /&gt;&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=19617" alt="XNAtemplate016Sml.jpg" /&gt;&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=19618" alt="XNAtemplate015Sml.jpg" /&gt;&lt;br /&gt;&lt;img src="http://www.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=QuickStartEngine&amp;amp;DownloadId=19620" alt="XNAtemplate014Sml.jpg" /&gt;&lt;br /&gt; &lt;br /&gt;Click the releases tab to grab whichever version of the engine you'd like, remember, the original engine framework ended with version 0.182b. Anything beyond that is the new framework. The two are not compatible, but we're leaving the old version up until the newer framework covers all the features from the old one.&lt;br /&gt;
&lt;/div&gt;</description><author>LordIkon</author><pubDate>Mon, 04 Aug 2008 17:49:39 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20080804054939P</guid></item></channel></rss>