This project is read-only.


Oct 17, 2007 at 1:24 AM
Edited Oct 17, 2007 at 1:25 AM
First of all, Thank you for saving me over 200 dollars more for Torque X with this Great Engine. I had an idea. is there a way to make the user feel as if he is underwater when the camera goes down in water. like a lighter blue in the area and then if the camera is up, you can see the ripples of the current with the sky rippled on them! and like moving the person along the current.. just an idea.
Oct 17, 2007 at 5:18 AM
That is something on the to-do list right now. Volumetric fog would give a foggyness to the water that you could see while underwater, and while above, and would give the water a depth look, so deep water would be dark, and the shores would appear brighter. Water that responds to collision is more difficult, and requires particle effects for splashes and small ripples, and actually deforming the water for larger splashes and ripples.
Oct 18, 2007 at 5:14 PM
Maybe it is possible to use the reflection map of the water to calculate god rays when the pov is beneath the water surface? To let them appear where there's no reflection and block them where there is reflection.
And maybe it is even worth to think about the actual waterline when the camera dives in - to get some kind of cohesive seam along the camera's near plane as seen in Costeau movies or Deep Blue from BBC.
To get rid of the impression of just crossing a flat polygon.
Just some more ideas to toy with.