Jan 5, 2008 at 9:19 PM
Does the engine has a Triggers system that allows us to apply a trigger to an object and when a player comes near of it, it will activate something? For example, it would be nice if we could set a trigger object inside a scene to enable or disable the rain or snow effect.
For the scene editor, I made a place where we can pass the name of triggers object to affect the rain and snow effect, just as an example.
Jan 5, 2008 at 10:09 PM
That's definitely planned. It sort of depends on at least the physics implementation, most likely also the scripting implementation.
Jan 5, 2008 at 11:00 PM
I just finished uploading a new video showing that place to add a trigger name to call the effect and another to disable it. Here:
Jan 5, 2008 at 11:20 PM
Wow, that looks very nice! Is any of that interfacing with the engine right now?

I'd love to see a copy of the program, or the original video. I can't make out any of the text in the YouTube video. :)