Calling All Games

Jan 8, 2008 at 3:08 PM
Found this on the xna blog:


Dave Mitchell
Director | XNA

We’re looking for a few 2D and 3D games created using XNA Game Studio for an upcoming opportunity to showcase the great work our community has been doing since we released the tools over a year ago. This could be the chance you and your game have been waiting for to enjoy the spotlight and anything that may come as a result. You will additionally have a chance to participate in an upcoming closed beta of a new XNA technologies.

If you have a game you are working on and would like for it to be considered, submit the following to xna@microsoft.com:

* Name of your game
* Brief description of your game
* Brief team bio including where you are located
* Up to 3 screenshots of your game (please limit the sizes of the screenshots to <1MB total)
* Optional: Link to gameplay footage

All submissions must be received by January 18, 2008 in order to be considered (inbox date stamp will be used GMT-8). Everything pertaining to your game concept, screen shots, demos, etc. will remain yours. If selected, we will contact you directly with more details on the opportunity. Submissions to xna@microsoft.com will not be shown or used publicly without your consent.


Shall we apply? We could use template footage if needed.
Jan 8, 2008 at 5:41 PM
I'd say sure, if we had a game. ;)

Speaking of which, I still think we need to work on parallel developing a small game to showcase the engine and make sure the engine is actually usable as a game framework. I know I've commented on this many times in the past, but interest was very low.
Jan 8, 2008 at 5:50 PM
Edited Jan 8, 2008 at 5:56 PM
We are not writing a game which is the reason I did link to it. I don't think we will be able to write a game in the timeframe and at the same time do engine code. Hopefully we will have much more to contribute for the next call.

I previously started this ** private thread ** thread on it.
Jan 8, 2008 at 6:10 PM
Fair enough, I jsut thought we could do with some exposure, and I like the idea of closed betas :)
Jan 8, 2008 at 6:17 PM
I don't want exposure until we have a good foundation.

If I was looking for a game engine to use, I wouldn't think twice about skipping over this project (at this time) simply because the feature set isn't there yet. Give it another 6 months and it should start being usable.
Jan 8, 2008 at 6:21 PM
My main concern is we're going to spend a year creating a "game engine" then find out you really can't easily create a game with it because its missing some key features that we just never thought of. Developing a game that uses the engine while building the engine gives us much better insight into the functionality we need to concentrate our time on, and helps us avoid spending a lot of time on frivolous features that may be nice but not important for most games.