Calling All Games

Jan 8, 2008 at 4:08 PM
Found this on the xna blog:

Dave Mitchell
Director | XNA

We’re looking for a few 2D and 3D games created using XNA Game Studio for an upcoming opportunity to showcase the great work our community has been doing since we released the tools over a year ago. This could be the chance you and your game have been waiting for to enjoy the spotlight and anything that may come as a result. You will additionally have a chance to participate in an upcoming closed beta of a new XNA technologies.

If you have a game you are working on and would like for it to be considered, submit the following to

* Name of your game
* Brief description of your game
* Brief team bio including where you are located
* Up to 3 screenshots of your game (please limit the sizes of the screenshots to <1MB total)
* Optional: Link to gameplay footage

All submissions must be received by January 18, 2008 in order to be considered (inbox date stamp will be used GMT-8). Everything pertaining to your game concept, screen shots, demos, etc. will remain yours. If selected, we will contact you directly with more details on the opportunity. Submissions to will not be shown or used publicly without your consent.

Shall we apply? We could use template footage if needed.
Jan 8, 2008 at 6:41 PM
I'd say sure, if we had a game. ;)

Speaking of which, I still think we need to work on parallel developing a small game to showcase the engine and make sure the engine is actually usable as a game framework. I know I've commented on this many times in the past, but interest was very low.
Jan 8, 2008 at 6:50 PM
Edited Jan 8, 2008 at 6:56 PM
We are not writing a game which is the reason I did link to it. I don't think we will be able to write a game in the timeframe and at the same time do engine code. Hopefully we will have much more to contribute for the next call.

I previously started this ** private thread ** thread on it.
Jan 8, 2008 at 7:10 PM
Fair enough, I jsut thought we could do with some exposure, and I like the idea of closed betas :)
Jan 8, 2008 at 7:17 PM
I don't want exposure until we have a good foundation.

If I was looking for a game engine to use, I wouldn't think twice about skipping over this project (at this time) simply because the feature set isn't there yet. Give it another 6 months and it should start being usable.
Jan 8, 2008 at 7:21 PM
My main concern is we're going to spend a year creating a "game engine" then find out you really can't easily create a game with it because its missing some key features that we just never thought of. Developing a game that uses the engine while building the engine gives us much better insight into the functionality we need to concentrate our time on, and helps us avoid spending a lot of time on frivolous features that may be nice but not important for most games.