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Jan 23, 2008 at 5:33 AM
About cameras. I think that we coud modify the behaviour of the FixedCameras.
We could have for the Fixed Cameras some kind of render target texture, a attached entity to use its position and also a target look at Entity. This way, we could add several Fixed cameras around a scene, attach them to the player as a targert and when the player comes near of any of these camera, the camera will start to rotate to look at the the player. And if you pass a render target texture, it will render there.

Antoher thing... Why do you have a list of cameras attacthed to entities?
Jan 23, 2008 at 6:27 AM
What you are describing is bacially the idea behind mount points. The idea I spawned was that every entity should have a set of mount points, there would be a default at the center if nothing else was set up.

At these mount points you could then mount any entity. This should make it possible to mount guns/equipment/etc on a character, but since cameras are just entities these would also be mount able. There is still a need to have all cameras in a centralized collection as you need to update those before updating the scene. There is already a Camera discussion Camera please use that to provide feedback