Error loading a .fbx model into QS

Jul 31, 2010 at 8:57 PM

I am new to the QuickStart Engine but gladly applaud everyone who has worked on it. I am having difficulty loading my custom model. I use Blender as my 3d modeler and it has a fbx exporter and I am just using the loadCharacter method in sampleScene.cs to see if I can get models into it. It is giving me an error where it says "Required vertex channel "TextureCoordinate0" not found.". I am not sure if this is XNA or if there is a setting that has to be set in the exporter or in the engine.

Sep 10, 2010 at 5:03 AM

Sadly the graphics programmer on this project left awhile ago, so I know very little about this. You may ask around on the XNA forums to see if they know more. My guess is that the 3D model might be missing something.