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  • Collision Effects (Physics\CollisionEffects.cs) 
    • The parent class for all collision effects is CollisionEffect. All collision effects must derive from this type.
    • Constant Collision Effects (Physics\CollisionEffects\ConstantCollisionEffects.cs)
      • Constant collision effects affect entities every frame. For example, the ConstantPushEffect will push on an Entity every frame while it is touching it.
    • All non-constant collision effects occur only when an entity first touches, or stops touching it. There isn't a premade effect for this setup yet, but it could pretty much be setup to do any action you want when something enters or exits the physics area for that entity.

Last edited Jan 5, 2012 at 6:43 AM by LordIkon, version 1


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