• This section is still lacking a lot of information.
  • Graphics System
  • Creating Shaders
    • Add your .fx file
      • You’ll want to place your effects in an Effects directory in your project. The working sample that comes with the engine uses 'Content/Effects'
    • All Entities that will be rendering need to have a Material
      • First, learn about Materials.
      • Make a new material file. You’ll want to place it in the Materials folder and call it whatever you’d like, but give it an extension of .qsm (QuickStart Material).
    • When you add your RenderComponent to your Entity, use your new Material

Last edited Jan 5, 2012 at 6:28 AM by LordIkon, version 5


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