Documentation here is still incomplete, unfortunately CodePlex is not allowing proper editing of pages right now so I cannot create links to other pages.
QuickStart Engine uses a 3D physics engine called BEPUPhysics. Within the solution you'll notice the project, it is named
BEPUphysics. QuickStart interfaces with BEPU mostly through 'actor' classes, which you can find in the QuickStart_Windows solution, in the Physics/BEPUWrapper folder.
Physics related classes (documentation pending for most):
- PhysicsRenderManager (Windows Only)
- Physics Components