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The PhysicsRenderManager is responsible for rendering physics shapes. This is what you see when you turn on physics debugging. It allows you to see physics, which are normally invisible. This is helpful for debugging issues like physics not matching up with render mesh, or for things like being able to see invisible triggers.

Enabling physics rendering

To toggle the display of physics shapes in the Sample Demo you can press 'c'.

Last edited May 3, 2013 at 4:10 PM by LordIkon, version 2


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