• Screenshots from v0.22
qsEngineShot1.jpg
Water (reflecting and refracting), shadow mapping, particles (rain, smoke from blocks), transparency (the blue cube on the ground), normal mapped terrain, physics, etc...

qsEngineShot2.jpg

qsEngineShot3.jpg
  • Screenshots from v0.2

funWithBlocks.jpg
Firing a sphere into a stack of blocks. The blue boxes are areas acting as 'anti-gravity' to stir things up a bit. :)

physDebug.jpg
We've included the physics debug viewer that JibLibX is using in their samples. Especially handy with invisible trigger volumes.

boundingBoxDebug.jpg
View terrain quad-tree bounding boxes.

Last edited Apr 30, 2010 at 6:27 AM by LordIkon, version 7

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