Renderer for bounding spheres

A simple renderer to show bounding spheres for all entities, this would be helpful in visualizing the bounding spheres used for things like frustum culling.

Id #17416 | Release: None | Updated: Feb 14 at 5:40 AM by LordIkon | Created: Feb 14 at 5:40 AM by LordIkon

Terrain shader support for water planes smaller than a scene

Currently the terrain shader makes the assumption that a water plane covers the entire map, so things like small lakes within a map will cause terrain throughout the map to assume it is underwater ...

Id #17303 | Release: QuickStart Engine v0.27 | Updated: Jan 24 at 12:05 AM by nemisis83 | Created: Jan 23 at 2:59 PM by LordIkon

Support multiple water planes in one scene

Support multiple water planes in one scene, and in a single view. This will likely mean that we have to prioritize reflection and refraction such that they only occur on the nearest plane of water...

Id #17302 | Release: QuickStart Engine v0.27 | Updated: Jan 24 at 12:05 AM by nemisis83 | Created: Jan 23 at 2:53 PM by LordIkon

Splash Screen

We need a splash screen to show before the main game window is shown.

Id #6118 | Release: None | Updated: Dec 1 2011 at 5:05 AM by LordIkon | Created: May 6 2008 at 11:32 AM by Sturm

Initialization - Mechanism for querying needed resources.

We need a mechanism where the engine will query the system for needed resources, and if they are not found we need to fail gracefully.

Id #6023 | Release: None | Updated: Dec 1 2011 at 5:05 AM by LordIkon | Created: Apr 19 2008 at 5:09 PM by Sturm

BE - Error when comparing directories

When trying to compare directories you get a: File () not found. Error, the error should instead state that comparing directories is not supported.

Id #5456 | Release: None | Updated: Dec 1 2011 at 5:05 AM by LordIkon | Created: Feb 19 2008 at 5:23 AM by Sturm

Model Manager

We need a manager to handle all model related operations and resources

Id #5360 | Release: None | Updated: Dec 1 2011 at 5:05 AM by LordIkon | Created: Feb 8 2008 at 7:05 AM by Sturm

Camera changes view angle when toggling between fullscreen

When you toggle between fullscreen and windowed mode the camera changes view angle.

Id #5354 | Release: None | Updated: Jan 10 at 3:31 PM by LordIkon | Created: Feb 7 2008 at 9:35 PM by Sturm

BE - Diff in status window fails

The Diff tool in the Status window links to an incorrect path

Id #5345 | Release: None | Updated: Dec 1 2011 at 5:05 AM by LordIkon | Created: Feb 7 2008 at 5:48 AM by Sturm

Entities sink into terrain

When running the sample game you will notice that the boxes will sink into the terrain, see attached image.

Id #5175 | Release: None | Updated: Feb 7 at 4:02 PM by trashadlo | Created: Jan 22 2008 at 6:28 AM by Sturm